This article is based on a true story: becoming a Jedi Knight has improved the fitness and health of an experimental group of students. Specifically, those chosen for the Star Wars project: the first Jedi of the Faculty of Sports Sciences of the University of Granada.
The key to the project is to use fiction, in this case the attractive narrative of Star Wars, so that young people get involved in fulfilling a program thought and designed to show future teachers stimulating teaching methods and, along the way, improve their learning, their physical condition and their health. If they didn’t comply with the training, they risked turning to the Dark Side of the Force.
The project has been one of the winners of the SIMO Education Educational Innovation award.
Thus begins this groundbreaking chapter in the saga:
Master Guidoogway, a youthful friend of Master Yoda, had the mission of preparing a group of young Padawan to face the Dark Side in the educational galaxy.
Training to be a Jedi Knight
The students had to insert a countdown timer into their mobile devices that subtracted time from their lives if they did not take advantage of the learning offered. If the counter reached 0, they had succumbed to the temptations of the Dark Side of Education. This would be a sign that principles such as comfort, conformism and laziness had been imposed on those of the Light Side: passion, commitment, creativity.
The timer was part of an application (designed ad hoc) from which the entire project was managed. Through the application they had to show evidence of their potential and the mastery they had of the Force (of their learning). Thanks to her, they had a continuous and almost immediate response regarding their level of involvement in the project and the quality of their work.
Through the application, the Padawans managed regular activities in their day to day, such as:
Buy groceries: they had to get food and water, and it was the most common way to improve their level of midichlorians (which symbolized the learning they were acquiring). The teacher gave them formative challenges (which represented the food in the adventure) and creative challenges (which represented the water).
Follow-up of leading Jedi masters: from one’s own apps Padawans could connect to Twitter and follow relevant people from the world of Education in general and Physical Education in particular. And, at the same time, share what has been lived and learned.
Interplanetary Travel: The app was connected to Runtastic, and future Jedi could earn special time bonuses by completing a series of miles at a set pace weekly, biking or running. Within the narrative, it symbolized trips to other planets to make its inhabitants aware of the need to join the Rebel Alliance and, in this way, join forces to build together a more hopeful future in the educational galaxy.
Travel to Dagobah (request and have tutorials): they had a calendar to request appointments with the teacher Guidoogway and solve any type of doubt related to the different challenges that they had to overcome in the adventure.
A place for the padawan
The apps It had a “padawan” (player) section from which the most important part was managed. gamified of the experience. This section included the “Individual and Jedi Clan Classification” and the “Level” of each one based on the achievements and evidence that they had to show of their learning.
The experience points achieved –XP– allowed them to obtain different letters of privileges.
The “History” of all his movements during the adventure included his income of time – upon receiving the feedback of a challenge, making interplanetary trips, etc.– and also the expenses (as happened when buying the challenges).
And they achieved health, better physical shape and involvement
After the intervention, the project participants had significantly lower body mass index (BMI), waist circumference, fat mass index, and percentage of body fat compared with the control group.
The reduction of all these parameters related to the obesity of the university students, in addition, was reinforced with the increase in their practice of physical activity, improving their good cardiorespiratory fitness. This is a highly relevant circumstance, since a poor cardiorespiratory condition increases the risk of mortality even above obesity, smoking or hypertension.
The reason why such positive results were achieved with respect to BMI has been implication. Using the symbology of the Jedi Knights had enormous motivating power. The students lived in first person what they have previously enjoyed as spectators. Thus, his BMI increased. But not the one that worries many people about their weight, but the BMI that every teacher should have as a reference, that is, the involvement, motivation and commitment of the students with respect to their health and learning.
This project is an example of what I call gamificationthat is, to take advantage of the principles and main motivating elements of the games in the adaptation of a film reference (television series or film), to build memorable learning experiences for the students.
The aforementioned results have not only been achieved in a timely manner, but, for example, this last variable, the cardiorespoiratory state, was improved in previous projects also based on different film references, as in the case of the Matrix rEFvolution project and $in Time.
In the purest style of Master Yoda:
You must never forget to play and dream.